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Library Index
LIBRARY
Simulations, Demonstrations and Screencasting
This page provides links to a number of general resources on the use of
demonstrations, screencasting and simulations in learning. Listed in order of entry with most recent first.
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Simulations and learning
"There has been much talk in recent years about the use
of simulations and gaming in education, both for children and adults.
They also provide a safe environment for testing problem-solving techniques
without the risks that we encounter in the 'real' world." Ulises Mejias, Line
56, The E-Business Executive Daily, 18 May 2006
Added: 24 May 2006
Reviewer's Note: The application of simulations
for testing purposes
What is a screencast?
"If you want to teach
someone else how to use your new software or web service there is
little that comes close to the effectiveness of a good screencast. A
screencast is nothing else that a screen recording accompanied by an audio
commentary done by the screencaster explaining what is happening on the
screen as it happens." Robin Good, 2 May 2006
Added: 2 May 2006
Reviewer's Note: "If you are interested in
learning more about screencasting, here are some useful information
about the history, use, application and technology required to create
effective screencasts."
7 things you should know about screencasting
"A screencast is a
video recording of the actions on a user's computer screen, typically with
accompanying audio, distributed through RSS. Screencasts can be thought of
as video podcasts. They provide a simple means to extend rich course content
to anyone who might benefit from the material but cannot attend a
presentation." Educause
Added: 21 March 2006
Reviewer's Note: The "7 Things You Should Know About..." series from the
EDUCAUSE Learning Initiative (ELI) provides concise information on emerging
learning practices and technologies. Each brief focuses on a single practice
or technology and describes what it is, where it is going, and why it
matters to teaching and learning.
Clark
Aldrich's Six criteria of an educational simulation
"The more I build, evaluate, and
discuss educational simulations, the more I realize we need to establish
some better terms. Specifically, there are six criteria that are emerging as
critical, and ultimately not just to simulations but all educational
experiences." Clark Aldrich, Learning Circuits.
Added: 18 October 2004
Reviewer's Note: Three criteria, linear, systems, and cyclical, describe
content. And three, simulation, game, and pedagogy, describe delivery.
Making the most of software simulations
"Asynchronous simulations are an effective
way to train end-users on a new software application. They facilitate a high
degree of learner interaction and offer learners opportunities to try out
the new software application before it is implemented;
practice using
the new software in a low-risk environment without affecting real data;
build confidence and enable learners to self-assess whether they’re ready to
use the new software on the job." Shannon Estabrook, Learning
Circuits, September 2004
Added: 27 September 2004
Reviewer's Note: Conclusion: To guarantee that learners
will derive the most value from your simulations, be sure to make the right
decisions about what functions to simulate; keep your simulations focused;
effectively
combine simulations with other types of instruction to build a
software-training program that works for your learners.
Role play
simulation for teaching and learning
"This site presents a collection of
papers on the theories and applications of role play simulation for teaching
and learning. There are links to other educational simulation references and
to a bibliography of related articles."
Added: 15 July 2004
Reviewer's Note: The demonstration section showcases some of the
simulations that have been generated using Fablusi, a role play simulation
generator, described in the paper section.
Desperately seeking software simulations
"At a time when there are more simulation
authoring tools available than ever, it's good to ask the question, "Just
want do we want our simulations—and simulation authoring tools—to do?"
Michael Feldstein, eLearn Magazine,
Added: 7 April 2004
Reviewer's Note: Looks at use cases and authoring tools
The
promise of online simulations
"Online simulations have the
potential to add enormous value to corporate training environments.
Simulations are fun and engaging and allow learners to internalize
knowledge by applying new skills in a risk-free environment. This can
dramatically increase motivation and retention rates—and provide a
high return on training investments." Bjorn Billhardt,
Chief Learning Officer Magazine, February 2004
Added: 4 February 2004
Reviewer's Note: This article defines simulations and then discusses
what topics are best taught through simulations as well as the
characteristics of successful simulations
Making
it happen: the Bechtel Safety Simulator Case Study
"Building a high-visibility
e-Learning application in a big company is often a true test of an
e-Learning professional's mettle. But, like ships' captains, project
managers gain their reputation only in stormy weather. Read this story
of trials and triumphs as two producers show you a style that wins
awards -- and gets budgeted again next year." Julie Marsh,
eLearning Developers Journal, December 2003
Added: 21 December 2003
Reviewer's Note: You will need to be a member of the eLearning Guild
to access this Journal article
Sims,
Sims, Sims
"Modeling and simulation are leading
the assault of new learning technologies that are winning favor with
the U.S. military. Meanwhile, corporate training executives should
keep an eye out for new techniques suitable for the workforce."
Paul Harris, Learning Circuits, October 2003
Added: 20 October 2003
Reviewer's Note: A look at the use of simulations in the armed forces
Simulations
and the Learning Revolution: an interview with Clark Aldrich
"Clark Aldrich spent 2 years leading
an international team that built an example of simulation learning
software; the software has the look and feel of a modern computer
game, but with a central emphasis on leadership content. He is the
author of Simulations and the Future of Learning, a new book that
helps educators understand, design, construct, and use computer
simulations for an upcoming generation of students." James L
Morrison and Clark Aldrich, the technology source, September/October
2003
Added: September 2003
Reviewer's Note: Clark's book is listed below
Simulation
classification system
"The challenge: Ensure that trainers
and facilitators succeed when they use simulations by matching trainer
skill level and needs with simulation requirements." Chris
Musselwhite, Learning Circuits, August 2003
Added: 17 August 2003
Reviewer's Note: "Simulation classification system is proving
helpful in the selection of Discovery Learning simulations and can be
applied universally to interactive simulations.
Simulations
and the future of e-Learning
"Simulations
and the Future of Learning offers trainers and educators the
information and perspective they need to understand, design, build,
and deploy computer simulations for this generation. Looking back on
his recent first-hand experience as lead designer for an advanced
leadership development simulation, author Clark Aldrich has created a
detailed case study of the creation and deployment of an e-learning
simulation that had the development cycle of a modern computer game.
With this book Aldrich, a leader in the e-learning field, has created
an intriguing roadmap for the future of learning while taking us along
on an entertaining rollercoaster ride of trial and error, success and
failure."
Updated: 12 August
2003
Reviewer's Note: Clark was an analyst at Gartner, but he left in 2000
and put together a small team including game-designers and AI
specialists, and, starting from scratch, spent two years building a
Leadership simulation that followed the development cycle of a modern
computer game. This is book about the experience.
Simulation:
bringing e-learning to a new level
"Simulation
technology has become a critical training application." Phil
Davies, ComputerUser.com, July 2003
Added: 11 August 2003
Reviewer's Note: Looks at a number of different approaches and vendors
of simulation technology
Pretending
to learn
"For
Kimberly-Clark, a Dallas-based global consumer products company, the
process for launching new products is practically its heartbeat. But
after repeated efforts to teach Kimberly-Clark employees about the
process with PowerPoint presentations and meetings, a lot of them
still didn't understand it. Others got it, but couldn't remember how
it worked three months after they'd learned about it." Holly
Dolezalek, Training Magazine, August 2003
Added: 10
August 2003
Reviewer's Note: They turned to a concept that was part simulation,
part game and part video presentation. Now only available to
subscribers of Training Magazine
Simulations
on a shoestring
"Must
pressures to control the cost of e-learning doom corporate learners to
slide lecture? If you’re an e-learning designer yearning to break free of
linear lectures that pose as performance development, here are two designs
for cost-effective learning simulations." Tita Theodora Beal, Learning
Circuits, 9 May 2003
Added: 11 May 2003
Reviewer's Note: Cost-effective simulations
Interactive
Simulation Newsletter
"This newsletter is brought to you by Jonathan
Kaye and David Castillo, the authors of "Flash MX for Interactive
Simulation," the first practical guide to building interactive
product simulations and performance-based training in Flash."
Added: 17 April 2003
Reviewer's Note: Sign up to receive the accompanying source code and
automatic notification on future newsletter releases
Scenario-based e-learning model: A CDC Case Study
"Using a framework proposed by
Clark Aldrich, the Centers for Disease Control and Prevention reflects
on its recently released linear e-learning program--and the components
that give it a dash of simulation. The CDC conclude that the program
has an engaging interface and the feel of a simulation because it's
scenario-based. More important, it requires the learner to apply
knowledge and skills in a realistic format." Nancy Gathany and Dr. Jeanette Stehr-Green, Learning
Circuits, April 2003
Added: 7 April 2003
Reviewer's Note: An example of how to build a simulation
Developing
simulations with tools you already know
"Simulations
can be very expensive to build due to the time it takes using traditional
e-Learning tools (not to mention the learning curve required). This
article will introduce you to capabilities of a tool that you probably
already use -- Excel -- that is also an excellent simulation development
tool. Here's a step-by-step process for quickly and easily creating
rich simulations for a fraction of the cost you'd expect."
Added: 5 December 2002
Reviewer's Note: How to create a break-even simulation
Simulating
work: what works
"The
EnterTech Project is one such training program. Developed to rapidly impart
job skills to unemployed and underemployed persons, the EnterTech
simulation recreates a technology manufacturing plant in which students
take on the role of new hires receiving new employee orientation and
cross-training in core company functions. They start in the warehouse
division as shipping and receiving clerks, move next into materials
handling, and finish as material assemblers building and testing electronic
equipment." Melinda Jackson, 1 October 2002, e-learning Magazine
Added:
5 November 2002
Reviewer's Note: How this project teaches crucial job and life skills
The
power of simulation-based e-learning (SIMBEL)
"Creators
and managers of e-Learning are under pressure to obtain the highest
leverage possible in every learning experience. Simulation-based
e-Learning (SIMBEL) offers the optimum experience in may cases, especially
when blended with instructor-led activity. Simulation makes it
possible to maintain learner enthusiasm and to support real performance
change." Randal Kindley, eLearning Developers Journal, 17 September
2002
Added: 19 September 2002
Reviewer's Note:
"This article presents a delivery
method that can surprise and delight learners and managers alike.
Encourage
your employees to play
"Simulations
provide opportunities to learn about making complex decisions" Jack C
Green, Graziado Business Report, Pepperdine University
Added: 27 August 2002
Reviewer's Note: "Senior management support is a key factor in making
simulations an effective learning tool."
Think
you can run Enron? Play the game
"It
might not have fully averted the WorldCom or Enron disasters, but Clark
Aldrich figures his new software could have at least taught employees at
those companies a few things about ethics and decision making." David
Becker, CNET News, 10 July 2002
Added: 12 July 2002
Reviewer's Note: A good example of simulations in learning
Simulations:
virtual reality for certification
"In
the not-too-distant future, certification exams will do more than give a
percentage or indicate “pass” or “fail” on a single vendor’s
technology. Certifications will present real-world, problem-based
scenarios, measuring how many years of experience you have and testing the
required skills in a heterogeneous environment. Current strides in
simulation technology make all of this possible." Noel Vallego,
Certification Magazine, July 2002
Added: 23 June 2002
Reviewer's Note: Takes a look at how Cisco (and others) are using
simulations in testing
Scenario-based e-learning: a step
beyond traditional e-learning
"Scenario-based
learning is similar to the experiential model of learning. The adherents of
experiential learning are fairly adamant about how people learn. Learning
seldom takes place by rote. Learning occurs because we immerse ourselves in
a situation in which we're forced to perform. We get feedback from our
environment and adjust our behavior." Randall W Kindley,
Learning Circuits, May 2002
Added: 10 May 2002
Reviewer's Note: A very comprehensive look at scenario-based learning
The
2002 US market for e-learning simulation: The shape of the next generation
e-learning market
"Conventional
e-Learning—what we sometimes call first generation e-Learning—is now
past the market creation phase and well into a value creation phase."
Added: 3 May 2002
Reviewer's Note: $1,395
to download. Complimentary
executive
summary
E-Learning
Simulations: Tools and services for creating software, business and
technical skills simulations
Simulations work. In fact,
they're one of the most effective ways to learn. Simulations are based
on a simple, but effective, learning strategy-practice makes perfect.
Added: 3 May 2002
Reviewer's Note: $395 to download. Complimentary
executive
summary
Like
life?
"Simulations are poised
to change the direction of e-learning. But who will take the
wheel?" William Powell, TD February 2002
Added: 1 May 2002
Reviewer's Note: A good introduction to simulations in e-learning.
Instruction
and feedback models for software training
"In
other words, what are the different ways we can use simulation to teach
end-users how to effectively use the software application, and how can we
confirm that end-users are actually learning?" Anthony Karrer, Alan
Laser, Laura Sund Martin, Learning Circuits, March 2002
Added: 25 March 2002
Reviewer's Note: Read the article below this one first
Simulation
levels in software training
"Web-based
training is a common method for instructing end-users on how to work with
software applications effectively. A key aspect to WBT programs is the use
of simulations. However, even relatively simple software applications can
be extremely complex and require a large range of user interactions. But
building a simulation of every application feature makes the training
module as complicated as the application. For this reason, instructional
designers employ several techniques to simplify simulations for training,
including screen capture, point-and-click, data input, multiple paths, and
full simulation." Anthony Karrer, Alan Laser, Laura Sund Martin,
Learning Circuits, September 2001
Added: 25 March 2002
Reviewer's Note: A look at the different "levels" of simulation
Simulations in education: a primer "This
tutorial examines the role of simulations in education, paying
particular attention to their potential for delivery alongside other
learning materials in an online environment. "
Added: 2000
An
Interdisciplinary journal of theory, practice and research
Added: 2000
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