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This Concept Map, created with IHMC CmapTools, has information related to: version 24.2.09, Identity in 2nd Life Playing with identity The Great Transformer Experience: Losing personality, being just one member of a group, Modellers Constructive and immersive environment needs active members 2nd Life and pedagogy, Creativity To our own experience Prior interests, Learners Constructive and immersive environment needs active members Tutors, Avatar stories To our own experience Reactions, Actors Constructive and immersive environment needs active members Programmers, Social interactions Obvious for Possibilities, Augmentists Who do we think we/they are? Identity in 2nd Life, Playing games Obvious for Possibilities, Visualisation of information The Semiotic way of 2nd Life as a Learning Tool, Usability lead to Suggestions, Learners Constructive and immersive environment needs active members 2nd Life and pedagogy, Learners Constructive and immersive environment needs active members Programmers, Memory Palace Works like 2nd Life as a Learning Tool, Traditional lecturing Obvious for Possibilities, Possibilities Opens up New ways of looking at pedagogy, Moving into 2nd Life To our own experience Reactions, Actors Constructive and immersive environment needs active members 2nd Life and pedagogy, 2nd Life and pedagogy How did we adapt to Moving into 2nd Life, Possibilities Provides new 2nd Life and pedagogy