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This Concept Map, created with IHMC CmapTools, has information related to: FFPR marketplace ontology, Learner works on Personalized learning goal: Situational Awareness Communicatie, Measurement by Position tool/agent (e.g. weapon), Character: Trainee Interact or uses Intelligent Object (Ex. an NPC): Taliban strijder, FFP-R adjustments: Camouflage tenue taliban strijder Tijd stilstaan naast het huis has Level of realism, Measurement by Communication analysis: Signalering vijand met spraak communicatie Locatie, type, afstand?, Action: A1: Loopt naar zijkant van gebouw Associated with Common Error (made by learner, (un)desired behavior), FFP-R adjustments: Camouflage tenue taliban strijder Tijd stilstaan naast het huis influences Intelligent Object (Ex. an NPC): Taliban strijder, Situation Awareness Depends on Information, Competence level refers to ????, Setting (static background of scenario) Offers Affordance (the way the object can be used to perform an action), ???? has Observable: 3D Model Taliban strijder, Learner controls Character: Trainee, Common Error (made by learner, (un)desired behavior) has influence on Behaviour, Learner pocesses ????, Action: A1: Loopt naar zijkant van gebouw Requires Affordance (the way the object can be used to perform an action), Competence level measured by Measurement, Measurement by Posture, Measurement by Viewing direction: Zichtlijn beschikbaar van speler naar insurgent?, Effect/Event: Insurgent is zichtbaar naast gebouw Changes/ Creates ????, Character: Trainee Common in \ Not common in Setting (static background of scenario)